OFFICIAL RULES & STRATEGY

Werewolf Game Rules: The Complete Guide

Werewolf (also known as Mafia) is the ultimate social deduction party game. Hidden roles, strategic deception, and heated debates make every game unique. Learn the rules, master the strategies, and become the most cunning player at the table.

Werewolf character
Alex
Alex
Strategic Thinker
Morgan
Morgan
Analytical Mind
Riley
Riley
Cautious Player
Jordan
Jordan
Bold Aggressor

What is Werewolf?

A social deduction game where villagers must identify hidden werewolves before it's too late

Werewolf is a party game for 7-15+ players that pits an informed minority (the werewolves) against an uninformed majority (the villagers). Created by Dimitry Davidoff in 1986 as "Mafia," the game gained its werewolf theme in 1997 and has since become one of the world's most popular social deduction games.

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The Werewolf Team

Werewolves know each other's identities and secretly kill one villager each night. Their goal is to eliminate villagers until werewolves equal or outnumber the remaining players. They must blend in during day discussions to avoid detection.

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The Village Team

Villagers don't know anyone's role at the start. They must use discussion, deduction, and special role abilities to identify the werewolves. The village wins by eliminating all werewolves through the daily voting process.

How the Game Works

Werewolf alternates between night (secret actions) and day (public discussion and voting)

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Night Phase

When darkness falls, special roles act in secret

Step 1
Guard Protects

The Guard chooses one player to protect from werewolf attack (cannot protect the same player twice in a row)

Step 2
Werewolves Kill

Werewolves silently agree on one victim. If multiple wolves, they must reach consensus.

Step 3
Witch Acts

The Witch can save the victim with her antidote or poison another player. Each potion can only be used once per game.

Step 4
Seer Checks

The Seer chooses one player and learns their true alignment (werewolf or villager).

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Day Phase

Survivors discuss, debate, and vote to eliminate suspects

Step 1
Death Announcement

The moderator announces who died during the night. Their role may or may not be revealed depending on rules.

Step 2
Sheriff Election

On Day 1, players can run for Sheriff. The Sheriff's vote counts as 1.5 votes and they can transfer the badge upon death.

Step 3
Discussion Round

Each player speaks in order, sharing information, accusations, and defenses. This is where the real game happens!

Step 4
Voting

Players vote to eliminate one person. The player with the most votes is eliminated. Ties may trigger a runoff.

Standard Roles in Werewolf

Each role has unique abilities that shape the game's strategic landscape

Werewolf
Evil Team

Werewolf

The core antagonists. Werewolves know each other and choose one victim to kill each night. They must deceive the village during the day to survive.

โš”๏ธNight: Kill one player (group decision)
๐ŸŽญDay: Blend in and misdirect suspicion
๐Ÿ†Win: Equal or outnumber villagers
Seer
Village Team

Seer

The village's most powerful information gatherer. Each night, the Seer learns one player's true alignment, but must share this info carefully.

๐Ÿ”ฎNight: Check one player's alignment
๐Ÿ“ขDay: Share information strategically
โš ๏ธRisk: High-priority target for wolves
Witch
Village Team

Witch

A powerful role with two one-time-use potions. The antidote saves the wolf's victim, while the poison eliminates any player of her choice.

๐Ÿ’šAntidote: Save tonight's victim (once)
๐Ÿ’€Poison: Kill any player (once)
โฐTiming: Save potions for critical moments
Hunter
Village Team

Hunter

A vengeful role that gets the last laugh. When eliminated by voting or wolf attack, the Hunter can immediately shoot and kill one player.

๐Ÿ”ซTrigger: Activated upon death
๐ŸŽฏAction: Choose any player to eliminate
โŒException: Cannot shoot if poisoned
Guard
Village Team

Guard

The village's protective shield. Each night, the Guard chooses one player to protect from the werewolf attack, but cannot guard the same person consecutively.

๐Ÿ›ก๏ธNight: Protect one player from wolves
๐Ÿ”„Rule: Cannot guard same person twice in a row
โœ…Can protect self or others
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Village Team

Villager

The backbone of the village. While Villagers have no special abilities, their votes and deduction skills are crucial to identifying werewolves.

๐Ÿ—ณ๏ธPower: One vote during eliminations
๐Ÿง Strength: Observation and deduction
๐ŸคGoal: Support confirmed village roles

Victory Conditions

Understanding how each team wins is essential for strategic play

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Village Victory

Good triumphs over evil

The village team wins when all werewolves have been eliminated. This can happen through:

  • โ€ขDay voting - Successfully identifying and eliminating werewolves
  • โ€ขWitch's poison - Killing a werewolf with the poison potion
  • โ€ขHunter's shot - Shooting the last werewolf upon death
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Werewolf Victory

Darkness consumes the village

Werewolves win when they equal or outnumber the remaining villagers. Examples:

  • โ€ข2 wolves vs 2 villagers = Wolf victory (parity achieved)
  • โ€ข1 wolf vs 1 villager = Wolf victory (equal numbers)
  • โ€ข3 wolves vs 2 villagers = Wolf victory (outnumbered)

Standard Game Configuration

PlayersWerewolvesSeerWitchHunterGuardVillagers
8 players3111โ€”2
9 players3111โ€”3
10 players311113
11 players411113
12 players411114

The Sheriff Badge System

An important mechanic that adds strategic depth to the game

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Sheriff Powers

Leadership with responsibility

  • 1
    Weighted Vote: The Sheriff's vote counts as 1.5 votes during elimination, giving them significant influence.
  • 2
    Badge Transfer: When the Sheriff dies, they can pass the badge to any living player, or destroy it.
  • 3
    Speaking Order: The Sheriff often decides who speaks first and the direction of speeches.

Sheriff Election Process

1
Candidacy

After the first night, players can choose to run for Sheriff. Running is optional.

2
Campaign Speeches

Candidates give speeches explaining why they should be Sheriff and may share role information.

3
Vote

All players vote. The candidate with the most votes becomes Sheriff. Ties may trigger runoffs.

Essential Strategy Tips

Pro tips to improve your Werewolf gameplay

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For Villagers

  • โ€ข Pay attention to voting patterns - wolves often protect each other
  • โ€ข Note who accuses whom and watch for suspicious defenses
  • โ€ข Don't reveal your role too early unless necessary
  • โ€ข Trust verified information from Seer over gut feelings
  • โ€ข Watch for players who stay quiet during key discussions
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For Werewolves

  • โ€ข Don't be afraid to throw a teammate under the bus if necessary
  • โ€ข Participate actively - being too quiet is suspicious
  • โ€ข Build trust by making accurate observations early
  • โ€ข Target the Seer as soon as you suspect who they are
  • โ€ข Create confusion by fake-claiming a village role
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For Seers

  • โ€ข Don't reveal yourself too early - gather information first
  • โ€ข Check suspicious players, not confirmed villagers
  • โ€ข When you reveal, have multiple check results ready
  • โ€ข Consider the Sheriff position for protection
  • โ€ข Leave breadcrumbs if you suspect you'll be killed
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For Witches

  • โ€ข Save your antidote for key village roles if possible
  • โ€ข Don't use poison unless you're confident about the target
  • โ€ข First night save is often worth it to gain information
  • โ€ข Your potions become more valuable as the game progresses
  • โ€ข Coordinate with Seer if they've revealed a wolf

Frequently Asked Questions

Common questions about Werewolf game rules and mechanics

How many players do you need to play Werewolf?
Traditional Werewolf requires 7-15 players plus a moderator. However, with Wolfcha, you can play solo against AI opponents with 8-12 total players in a game. This makes it perfect for practicing strategies or enjoying the game when you can't gather a group.
What is the difference between Werewolf and Mafia?
Werewolf and Mafia are essentially the same game with different themes. Mafia (created in 1986) uses a crime family theme, while Werewolf (introduced in 1997) uses a supernatural village theme. The core mechanics - hidden roles, night kills, and day voting - are identical. Many players use the terms interchangeably.
How do Werewolves win the game?
Werewolves win when they equal or outnumber the remaining villagers. For example, if there are 2 werewolves and 2 villagers left, the werewolves win because they have achieved parity and can control the vote.
What happens when you're eliminated?
When eliminated (by voting or night kill), your role is revealed and you can no longer participate in the game. In some variants, eliminated players can give 'last words' before being removed. You cannot communicate with living players after elimination.
Can the Seer check the same player twice?
Yes, the Seer can check any living player each night, including ones they've checked before. However, this is usually inefficient since you already know that player's alignment. It's better to gather new information.
What if there's a tie during voting?
Tie-handling varies by ruleset. Common approaches include: no elimination (the tied players survive), a runoff vote between tied players, or the Sheriff/Mayor breaks the tie. In Wolfcha, tied players enter a PK (player kill) speech round before a revote.
Can Werewolves kill each other?
Yes, Werewolves can technically target their own teammates, though it's almost never strategically beneficial. This might be used as an extreme gambit to appear innocent, but it significantly hurts the wolf team's chances.
How long does a typical game last?
A typical Werewolf game lasts 15-45 minutes depending on player count and experience level. Games with 8 players tend to be shorter (15-25 minutes), while 12-player games with experienced players can extend to 45 minutes or more.

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